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Barakah Malaysia Group

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Ivan Titov
Ivan Titov


Amy is a survival horror stealth video game, released in 2012, developed by VectorCell and published by Lexis Numérique. Amy depicts the journey of Amy, an autistic child with supernatural powers, and her protector Lana. In a city suffering from a zombie-type infection which Amy is immune to (and can heal Lana from), Lana must stay near her young charge, for frequent healing, while protecting her from the infected, and the Phoenix Foundation who hopes to exploit her. Amy received negative critical reviews, due to technical issues, clunky controls, voice-acting, game design, and poorly implemented gameplay and story ideas, although its story concept, gameplay ideas, music, sound design and art direction were praised, with most noting that it had unique ideas and a good atmosphere. Updates were released to address some of the complaints, primarily technical issues.


The player controls Lana, the woman escorting Amy and protecting her as the two attempt to escape their disease-ridden town. They encounter monsters and the military, among other foes, in their attempt to escape.[2] The player is forced to protect Amy from the zombies, often making her hide, to avoid detection. However, Lana starts succumbing to the plague without medicine, and thus must remain close to Amy, to return for healing. There are syringes infrequently, which allow Lana to heal without returning to Amy. However, when Lana is somewhat infected, she can safely walk past zombies, which necessitates a balance between healing and zombification. At certain times, Lana must rely on Amy for other abilities: Amy can use shockwaves, to push enemies and objects, causing distractions, as well as a sound bubble, muffling glass either being smashed or stepped on, defending Lana. Amy also hacks computers and climbs through vents when Lana needs her to.

The player must escort Amy, an autistic 8-year-old as they try to get her out of a city overrun with wild creatures and enemies. Lana (Sabine Crossen) and Amy are traveling to a doctor in Silver City via train, when an explosion derails the train, and their plans. They discover that the people have been turned to monsters via a strange infection, and must escape the monsters, as they continue their journey to the city. They must also fend off the Phoenix Foundation, an organisation who intends to control Amy and exploit her strange powers.[2][3]

On 3 April 2012, VectorCell announced a patch for Amy on the game's official Facebook page. The patch was released on 6 April. Major changes include the saving of the player's progress during chapters, the addition of more checkpoints, skipping of sequences in-game and several corrections to the subtitles.[4]

Amy received "generally unfavorable reviews" on both platforms according to the review aggregation website Metacritic.[20][21] IGN's Colin Moriarty stated at the end of his review that he "spent at least a dozen hours with [Amy], got as far as the end portion of the fifth chapter, and gave up out of sheer anger and frustration."[14] Game Informer's Jeff Cork stated that "as a downloadable title, I wasn't expecting [Amy] to measure up against the triple-A juggernauts of the survival horror genre. However, I was expecting a game that was at least playable and contained some kind of entertainment. Make no mistake: Whether [Amy] is delivered to you via download, retail SKU, direct brain wave, or retinal implant, it is terrible and should be avoided."[9] James Stephanie Sterling of Destructoid went as far in their review as to describe Amy as "one of the worst games ever made".[5] Ben "Yahtzee" Croshaw of The Escapist criticized the game's awkward camera views, poor optimization to Xbox, and also gave up the game in frustration due to the addition of poorly implemented stealth mechanics, and later stated that it was the worst game of 2012[22][23] and the second worst game of the entire 2010s behind Hunt Down the Freeman.[24] The most positive PlayStation 3 review was given by Thomas Pichler from GamingXP. He praised the main protagonist, but criticized the periodical lack of explanation of what to do next.[25] Alan Bradley of GamesRadar+ said Amy was boring and no fun to play and really unpleasant for most of the time. He also criticised the combination of a bad control system and widely spaced checkpoints that meant the player would have to repeat sections numerous times.[26]

411Mania gave the Xbox 360 version a score of 3.3 out of 10 and said that it "tries to offer something new. The good news is that it does introduce some new gameplay concepts that can be toyed with by developers. The bad news, the controls and gameplay are implemented in such a way the game will just leave you frustrated and angry."[27] Susan Arendt of The Escapist gave the same console version one-and-a-half stars out of five and stated, "Pick something to hate about videogames, and Amy has it. Graphics glitches, lousy design, repetitious gameplay, mushy controls, bad acting, horrible save system ... it's all there. The game's few good ideas simply aren't enough to suffer through the amount of crap surrounding them."[18] The A.V. Club gave the same console version a D, saying, "Oddly, it is tempting to look forward to a second outing, however unlikely. Because videogame disasters this gruesome are fascinating. And, to be dangerously optimistic, Amy can't get much worse."[28] Metro UK gave the same console version one out of ten, saying, "Awful in almost every possible aspect, this hugely disappointing download is not just a failure as a survival horror but as a video game."[19] The Digital Fix gave the PlayStation 3 version a score of one out of ten, saying, "If you need to satiate your survival-horror appetite go revisit the Resident Evil series, Clock Tower or Parasite Eve as you will get much more interesting and developed games despite them being released over a decade ago."[29]

The story begins on a rainy December day in 2034. Global warming is in full swing, spreading diseases and natural disasters all around the world. You play as Lana, a character who regains consciousness following a comet impact in the small town of Silver City. Upon awakening, you discover that Silver City has descended into chaos. Violence, fury, rage, wreckage and death: the world you knew has been torn to Hell.

Regarding the dialogue, we obviously took a cue from Blood Omen: Legacy of Kain, with its florid language and ornate monologues. We wanted to carry a similar style into the sequels. I also drew inspiration from the dense, literate dialogue of historical dramas like A Man for All Seasons, Becket, and A Lion in Winter.

AH: Pretty close, considering all the changes we went through over the course of development. We had to cut content, but the core concept of the game remained unchanged (even going back to the original Shifter proposal).

Have you been looking for a story driven survival horror game, but none of the current options are really doing it for you? AMY just might be the game for you. In the near future of 2034, a small city called Silver City in the Midwest is struck by a strange comet which causes it's citizens to break out in fits of violence and rage. The main character is Lana, who wakes up injured and infected herself, whose only goal is to get as far away from this mess as possible with the help of a strange autistic little girl named Amy, who seems to possess strange powers and is able to stifle Lana's infection.

Both characters are considerably weaker than the creatures they will encounter, so an emphasis will be placed over stealth and a tactical approach to combat as opposed to just rushing in guns blazing. AMY is sounding like just what survival horror fans have been waiting for, but I suppose we'll find out for sure in June when it launches exclusively on the PlayStation Network. There's one more screenshot after the break.

John is what you might call something of a badass. When he's not writing about games or playing them, he's playing in the Kansas City band "Documentary" and drinking as many different beers as often as he can. He's a huge comic nerd in the best sense of the term, with a particular love for the Creator Owned movement.

AMY is the eponymous story of an autistic little girl, rescued from a mysterious test center by a woman called Lana. Lana and her charge are on a train bound for Silver City when an explosion triggers a chain of horrifying events that traps the two heroines in the middle of a zombie crisis, caught between undead mutants and the private army sent in to slaughter anything that moves.

Although AMY uses modern analog stick controls, Lana still moves with the precision of a PlayStation-era Resident Evil character, behaving more like a lift-truck than a human being. Getting Lana to sprint involves holding one button, mashing another, pushing on the stick, and hoping that the game decides she is allowed to run (sometimes it decides not to). Her walking speed is slower than her crawling speed, and adjusting the camera while moving causes her to stagger with half-animated stumbles.

If the camera is held at an angle, Lana will continue to move at a slower, stuttering speed. This is a problem when trying to be stealthy and manipulating the camera to keep an eye on enemy movement patterns. Even worse is the fact that walls and floors are laden with debris that players can stick to, causing her to run in place until stopped, steered, and repositioned like an old car. Needless to say, such issues are incredibly frustrating during chase sequences, where the slightest wrong move will have players jogging on the spot while slavering beasts close the gap.

Leading the group is the survival horror title Amy on Xbox Live and the PlayStation Network. The game is set after a comet crashes into the earth, releasing a disease that spreads to the populace. Players control a woman named Lara, working alongside an 8-year-old autistic girl named Amy to escape the horde of infected. Amy was developed by VectorCell Studios; it hits the PSN on January 10 for $13 and Xbox Live on January 11 for 800 MS points ($10). 041b061a72


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