Developing 2D Games With Unity: Independent Gam...
While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start.
Developing 2D Games with Unity: Independent Gam...
Jared Halpern is a software developer with over 12 years of experience working in a wide range of technologies. Lately he has specialized in Apple and Unity. Jared has built many iPhone apps over the years, including games, augmented reality, photography, eCommerce, video, and GIF apps. His interests include Swift, Unity, AR, Game Development, and the creative application of these technologies. He has an immense passion for the potential of games as an interactive medium to tell stories and give experiences in ways that other mediums cannot. He currently enjoys working as a freelance software developer.
By focusing exclusively on 2D games and Unity's ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity's updated 2D workflow.
New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you've always dreamed about. Developing 2D Games with Unity can show you the way.
This book provides a truly remarkable resource for anyone building games in Unity, regardless of their experience level with Unity and is a great book overall. Although it expects some prior knowledge of C#.
My question: Is there a recommended "best practice" way of creating a resolution independent, fixed aspect ratio 2D game like this with Unity? Could I use something like the Prime31 UIToolkit for a 2D game like this?
This book helps to learn and clear our concepts that revolve around the development of 2D games. By the way, 2D game development is easier than 3D game development. With 2D games, you will easily be able to build a complete running model which results in developing your interest and confidence in this field. This book will make you learn the deployment of a game easily and quickly.
A more advanced Unity book, Mastering Unity Scripting by Alan thorn will help programmers with prior experience in C# and Unity build better Unity games and develop a better understanding of the C# programming language. The book covers a wide-range of topics, including implementing AI for NPCs, optimizing your code, debugging and diagnostic techniques, and plenty more.
This mini-degree is a great way to get hands-on experience with the software. You will get practice by creating real video games in a variety of genres. This is a great course to help kick-start your game development career.
We have included a second course by Udemy because the website has a plethora of great technology courses. In this class, you will learn the programming language C#, and object-oriented programming. It also covers how to create 2D games with the platform. You will learn the overall game development process and earn a certification upon completion.
If you want to become a game developer and build a career at a successful video gaming company, then learning Unity will put you at an advantage. Unity is among the best gaming engines today for developing playable games.
Unity is a fully-featured, professional game engine, that can be used to create complex, commercially successful games. With a string of successful projects in its portfolio, Unity manages to strike a balance between professional feature sets and accessibility, bringing commercial tools within reach of beginner developers.
Unity Technologies is revolutionizing the game industry withUnity, its award-winning breakthrough development platform. UnityTechnologies has more than 350,000 registered users worldwide --including Bigpoint, Cartoon Network, Coca-Cola, Disney, ElectronicArts, LEGO, Microsoft, NASA, Ubisoft, Warner Bros., large and smallstudios, indies, students and hobbyists -- all using Unity tocreate games and interactive 3D, like training simulations andmedical and architectural visualizations, on the web, mobile,consoles and beyond. Unity Technologies is aggressively innovatingto expand usability, power and platform reach along with its AssetStore digital content marketplace and Union game aggregator so thatit can deliver on its vision of democratizing interactive 3Dtechnology. Unity Technologies is headquartered in San Franciscoand has development offices worldwide. For more information,visit:
Students create playable games on paper to learn how to design systems independent of technology. Students conduct formal playtests of the games with classmates. Students learn the core game design skill of prototyping, playtesting, and iteration hands-on.
Students learn to create playable game levels for different types of games (such as platformer, adventure, or genre of their choice) using state of the art digital tools. Tools may including Unity, Unreal Engine, Maya, Photoshop, and others. Emphasis is on prototyping, playtesting, and iteration within a specific type of game.
CIS 452 - Computer Game Modification (3 hours) Gen. Ed. Software development and programming aspects of computer games, game engine modification, and virtual reality simulations, including event loops, execution threads, collision detection, multi-threading, performance analysis, multi-user games and networking. Cross listed with CIS 552, IM 452. Prerequisite: junior standing, CS 101, CS 102, CS 140; or consent of instructor.
CIS 453 - Concepting and Storytelling for Game Design (3 hours) Gen. Ed. Process of narrative and interactive development. Students will work individually and in small groups learning how to write, pre-visualize, present, and produce their interactive experiences, narratives, and games. Cross listed with CIS 553. For cross listed undergraduate/graduate courses, the graduate level course will have additional academic requirements beyond those of the undergraduate course. Prerequisite: Junior standing, or IM 113 and IM 115 and IM 160 and IM 285 and IM 260, or consent of instructor.
CIS 456 - Game Engine Programming (3 hours) Gen. Ed. Advanced techniques and technologies for programming computer game engines, multi-user games, virtual environments, and virtual reality simulations. Cross listed with CIS 556, IM 456. Prerequisite: junior standing, CIS 452, CIS 455; or consent of instructor.
CIS 552 - Computer Game Modification (3 hours) Gen. Ed. Software development and programming aspects of computer games, game engine modification, and virtual reality simulations, including event loops, execution threads, collision detection, multi-threading, performance analysis, multi-user games and networking. Cross listed with CIS 452, IM 452. For cross-listed undergraduate/graduate courses, the graduate-level course will have additional academic requirements beyond those of the undergraduate course. Prerequisite: Graduate standing in CS or CIS, or senior standing in CS or CIS, or CS 101 and CS 102 and CS 140, or consent of instructor. 041b061a72